Grades 10-12 Digital Literacy

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 10–12 (ages 15–18):

  1. Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.

  2. Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries.

  3. Select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectiveness.

  4. Employ curriculum-specific simulations to practice critical-thinking processes.

  5. Identify a complex global issue; develop a systematic plan of investigation, and present innovative sustainable solutions.

  6. Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs.

  7. Design a Web site that meets accessibility requirements.

  8. Model legal and ethical behaviours when using information and technology by properly selecting, acquiring, and citing resources.

  9. Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources.

  10. Configure and troubleshoot hardware, software, and network systems to optimize their use for learning and productivity.

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