New Overdrive eBooks for ADST and the Core Competencies



 

New Applied Design Skill and Technologies (ADST) eBooks!

 

ADST came into effect with BC’s New Curriculum in 2016 and in grades K – 5 is meant to be addressed “in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making” (BC’s New Curriculum).   

ADST Big Ideas for Grades K – 3:
  • Designs grow out of natural curiosity;
  • Skills can be developed through play; and
  • Technologies are tools that extend human capabilities.
ADST Big Ideas for Grades 4 – 5:
  • Designs can be improved with prototyping and testing;
  • Skills are developed through practice, effort, and action; and

The Maker Education, STEAM (Science, Technology, Engineering, Art, Math), and Project-Based Learning models offer excellent avenues for integrating the required ADST skills into our grades K – 5 teaching and learning.

To find relevant K – 5 ADST resources on OverDrive, select “Teacher Resources” from the Collections menu on the main page …

Teacher's Lounge from main page


… then select, Creative Thinking Competency; MakerEd/STEAM Education:

Creative Thinking Competency.jpg

From here, you can filter your results to only see juvenile titles, which will weed out some of the books for older students for you.

 

ADST Resources for Grade 6 – 9 on OverDrive

Did you know we have over 120 books in our ADST collection on OverDrive?

In Grade 6 and 7, students can choose a minimum of 3 specific disciplines such as Computational Thinking, Computers and Communications Devices, Digital Literacy, Drafting, Entrepreneurship and Marketing, Food Studies, Media Arts, Metalwork, Power Technology, Robotics, Textiles, and Woodwork. 

In Grades 8 and 9, students have the option to focus on one or more of the aforementioned areas of learning, provided that the culmination of the learning in these areas equates to a full year course.

To find ADST Resources on OverDrive, select “More Collections” from the main menu …

More Collections


… and then scroll down the page until you find, ADST – Applied Design, Skills, and Technology:

 

ADST

For more information about ADST and resources available to you through our Learning Commons, please refer to this page.

 

New! eBook Collections to Address the Core Competencies of BC’s New Curriculum

We are very pleased to announce all new Core Competencies Collections on OverDrive!

What are the Core Competencies all about?  Here is a brief description:

Communication -The communication competency encompasses the set of abilities that students use to impart and exchange information, experiences, and ideas, to explore the world around them, and to understand and effectively engage in the use of digital media.  View the Communication Profiles and Illustrations »

Thinking – The thinking competency encompasses the knowledge, skills, and processes we associate with intellectual development. It is through their competency as thinkers that students take subject-specific concepts and content and transform them into a new understanding. Thinking competence includes specific thinking skills as well as habits of mind, and metacognitive awareness.

 

Personal and Social – Personal and social competency is the set of abilities that relate to students’ identity in the world, both as individuals and as members of their community and society. Personal and social competency encompasses the abilities students need to thrive as individuals, to understand and care about themselves and others, and to find and achieve their purposes in the world.

To view our Core Competencies Collection on OverDrive, first select “Teacher’s Lounge from the main menu …

Teacher's Lounge from main page


Then, select the Core Competency of your choice:

Core Competencies

From here, you will be able to sort and filter your results from the options on the left of the page.

 

SHARE YOUR #EBOOKLOVE FOR READ AN EBOOK DAY AND WIN!



 

Read an eBook Day is Monday, September 18th

Tell your story

 

Share your #eBookLove on social media for a chance to win a Kobo Aura ONE thanks to our friends at Kobo.  Simply share a post, picture and/or videos showing off your #eBookLove for a chance to win this incredible device. OverDrive will notify the winners and share their posts throughout the week of the 18th.

RAEBD flyer 2

Read an eBook Day was created to promote the joy of digital reading and modern storytelling.  Visit Read an eBook Day website to get book recommendations, hear interviews with authors by our Professional Book Nerds podcast, and post comments about their eBook experiences. We hope you’ll join the conversation by sharing what you’re reading, stories about why you love eBooks, and by using the hashtag #eBookLove on social media for a chance to win content credit and devices!

RAEBD---Facebook-504x504-1


New eBooks on OverDrive for STEAM and MakerED

Need some inspiration?  We have lots of new eBooks on Overdrive for STEAM and MakerEd.  To find these excellent resources, first log-in to your Overdrive account, and then click this link.  To see our new titles first, sort by “added to site”.


STEAM 2


 

Highlights:

 

Adventures in Coding
Hello Ruby Series, Book 1

Cover of Adventures in Codingby Linda Liukas

Meet Ruby—a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity.

In Ruby’s world, anything is possible if you put your mind to it.


Cover of The Marvelous Thing That Came from a Spring

The Marvelous Thing That Came from a Spring: The Accidental Invention of the Toy That Swept the Nation

(With Audio Recording) by Gilbert Ford

With magnificent dioramic illustrations, Gilbert Ford captures the joy, creativity, and determination behind the invention of an iconic, one-of-a-kind toy: the Slinky!  One day, a spring fell from the desk of Richard James, an engineer, and a dreamer. Its coils took a walk…and so did Richard’s imagination. He knew right away that he had stumbled onto something marvelous.

With the help of his wife, Betty, Richard took this ordinary spring and turned it into a plaything. But it wasn’t just any old trinket—it was a Slinky, and it would become one of the most popular toys in American history.


Cover of Rosie Revere's Big Project Book for Bold Engineers

by Andrea Beaty
Embark on an adventure of personal creativity and invention with fan favorite Rosie Revere! This activity book features art from the picture book Rosie Revere, Engineer and will inspire young readers with activities of all kinds. Kids will have the chance to design a better bicycle, build a simple catapult, construct a solar oven, and more! This empowering activity book will teach problem-solving and creative-thinking skills crucial to STEM fields while also providing opportunities for its readers to try new things and, sometimes, to fail. As the picture book so brilliantly showed hundreds of thousands of young readers, flops are an inevitable part of success and something to be celebrated rather than feared. Created by Andrea Beaty and David Roberts, the same New York Times bestselling team who brought us Rosie Revere, Iggy Peck, and Ada Twist, this activity book will be perfect for old and new fans alike!

A cool idea with a big splash   You know the Super Soaker. It’s one of top twenty toys of all time. And it was invented entirely by accident. Trying to create a new cooling system for rockets, impressive inventor Lonnie Johnson instead created the mechanics for the iconic toy.   A love for rockets, robots, inventions, and a mind for creativity began early in Lonnie Johnson’s life. Growing up in a house full of brothers and sisters, persistence and a passion for problem-solving became the cornerstone for a career as an engineer and his work with NASA. But it is his invention of the Super Soaker water gun that has made his most memorable splash with kids and adults.


Cover of Design Thinking

Design Thinking
Series: 21st Century Skills Innovation Library: Makers as Innovators

by Kristin Fontichiaro

Learn how to think critically about the design of things you want to make. Readers will learn to analyze the efficiency of their plans, while still feeling encouraged to push forward with new ideas. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.


 

 

Innovators/Makers/Ideas/Disciples Welcome!


 

Innovation and Evaluation

What does Innovation mean to you?  How do you see our schools growing and changing to meet the needs of the 21st century?  How do we encourage our students to grow as disciples?  We want to hear from you as staff, parents and students.  With the move to newer learning outcomes in British Columbia coming shortly and the focus on more project based learning our hope is to build a learning commons which reflects your voice on the integration of Christian education, technology, curriculum, e books and physical books.

If you have ideas in this regard to please share below in our comments area or on our Ning at our Innovation Think Tank.  If you need an invite to our Ning  please contact me via email.

Blessings

Pippa Davies

 

 

 

Inspired to Lean in and Learn #FETC!


This past week I was privileged to enjoy some professional development at #FETC in Florida with thousands of other amazing #edtech leaders and our HCOS curriculum consultant Natalie Sing!

Here are some of my take-aways!

1.  Gamification of learning is a popular educational route and as IMT is big at HCOS it was interesting to hear Jane McGonigal, Director of Game Research, Institute of the Future share emerging technologies in this regard.   Do games make us better?  Here is a short video on her reasons for gaming!

2.  Augmented reality is here to stay!  Lesley Fischer presented on this topic with excellence.  Top apps that caught my attention:

3.  Other notable apps shared by different leaders!

4.  Maker Movement!  I was thrilled to listen to Sylvia Martinez author of Invent to Learn.  All I have to say is READ her book, and see how she is inspiring younger makers with the Superawesome Sylvia shows!  This young entrepreneur takes making to a new level.  Martinez has so many amazing things to share including the process, the plans, some ideas for establishing a #makerspace, and the encouragement to take risks and make mistakes!  We are very blessed to have our own makerspace this year in the learning commons, and are eager to learn from maker teachers/library staff in our schools who are running Lego-Mindstorm camps, Makey Makey camps and other 3D printing learning.  Here is Sylvia sharing on makered in your school.

5.  Innovation– Inspiring learning from David Sengeh, Innovator from IMT Lab and his inventions for comfortable prostheses.  His advice for innovation in education was to encourage the why questions, motivated from empathy, compassion and a desire to help others in community.  I loved his message of ‘Hack your own community’ to discover how to help others!  Here is his TED Talk.

6.  Change– Preparing for change requires listening skills, surveying your patrons, a planning process, patience and remembering who you are serving.  Important tips to remember before implementing change from Google guru Rushton Hurley.

7.  3D printing is happening in your neck of the woods.  Watch for all kinds of applications as students connect real life applications, and become engineers and designers.  Makerbot is the printer we purchased for our learning commons, and I was pleased to glean more about these machines from the keynote CEO of Makerbot. Making 3d in your classroom has never been more fun!  Our learning commons team is learning the ropes via your students as they make. 🙂


8.  Global collaboration and open access!  Stuff of which our learning commons thrives on!  I loved sharing on Twitter and met some other amazing educators in the process.  I also met the CEO of AT&T while flying to Florida and gleaned some wonderful tips re innovation! Professional development is a wonderful process to be appreciated and shared! #longlivelearning

Blessings

Pippa

 

Innovator of The Year Awards HCS schools 2014


Welcome students to the Innovator of the Year award at HCS Schools 2014.  

If you are a scientist, techie innovator, virtual world producer, entrepreneur or you have produced something Innovative and inspiring, here is your chance to enter a competition which celebrates all the creative and critical thinking you enjoy!

Who May Apply? Students from HCOS, HCS, ACOS and Living Truth,  grades 4-12. You may work individually or in a group.

When is the competition?  January 9 – March 15th 2014

Who will judge the competition?  Heather Loenen (science contributions),  and Gord Holden (technical innovations in computer science and design).

Judging Criteria?  

  • How creative and innovative is the idea?  This is the wow factor.  It is a measure of how you or a team stretched their thinking and conceived an original idea. Don’t hold back. We want you to impress with something which at least on a feasibility test might be just what the world needs (and has never seen previously)
  • Is this commercially viable if it is based on a business model?
  • How effective was your research in the process?  Did you cite all sources?
  • If your project is science based did you follow the correct science process.
  • Content is integral with communication.  How well do you or your team effectively get your point across via whatever form of presentation you are using.

Presentations!  Please share your presentations whether it is a google doc, video, podcast, Powerpoint or other format to the comments area below the event on the Ning.  Please RSVP on the Ning even to let me know you are entering the competition, and email me if you have any questions in the comments area below. If you are 13 years or younger you may have a parent join the ning on your behalf to RSVP and add your work.  Please email pdavies@onlineschool.ca for more information

Prizes:  Amazon gift cards will be awarded to the top two science and top two techie contributions, in grades 4-7 and 9-12.

We so look forward to your amazing contributions!!

Blessings

The learning commons team.

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Four Meaningful Ways Students Can Contribute | MindShift


See on Scoop.it21 century education

Getty Bestselling author and educational expert Alan November’s new book Who Owns the Learning?

Pippa Davies @PippaDavies ‘s insight:

I love the idea do student as teacher, designer of personal learning plan, researcher and scribe! This looks like a good book to read!

See on blogs.kqed.org

Innovation: Five Keys to Educating the Next Generation of Leaders – Forbes


See on Scoop.it21 century education

Teaching leadership and innovation is critical to our society’s future. We could do better.

Pippa Davies @PippaDavies‘s insight:

Excellent thoughts on teaching leadership skills to help our students embrace an exciting future,  where innovation, language skills, successful failure and resilience is all part of the game.

See on www.forbes.com

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