Grade Five – Applied Design, Skills, and Technologies

//Grade Five – Applied Design, Skills, and Technologies
Grade Five – Applied Design, Skills, and Technologies2018-07-25T15:07:46+00:00

Applied Design, Skills, and Technologies Grades 4 – 5

Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies 4-5 in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making.

Big Ideas

  1. Designs can be improved with prototyping and testing.
  2. Skills are developed through practice, effort, and action.
  3. The choice of technology and tools depends on the task.

Introduction

The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future.

The Applied Skills learning area has been re-envisioned as a K–12 program and renamed. The new Applied Design, Skills, and Technologies (ADST) curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts from traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K–12 continuum fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.

Business Education builds an understanding of business skills and concepts in the context of current technology, ethical standards, and an increasingly global economy, empowering students with economic, financial, consumer, and communication skills for lifelong participation in local and global contexts.

Home Economics focuses on fundamental needs and practical concerns of individuals and families in a changing and challenging world, It integrates knowledge, processes, and practical skills from multiple areas, including foods, textiles, and family studies, and provides opportunities for creative applications and critical examination from global citizenship perspectives.

Information Technology encompasses evolving processes, systems, and tools for creating, storing, retrieving, and modifying information. As students design, share, and adapt knowledge in critical, ethical, purposeful, and innovative ways, they gain perspective on the long-term implications of life in a digital, connected world and develop literacies to responsibly take ownership of such technologies to augment learning and benefit society.

Technology Education involves students in the design and fabrication of objects using a variety of materials, methods, technologies, and tools in order to develop their ability to shape and change the physical world to meet human needs. It may include woodwork, metalwork, electronics, drafting, automotive technology, power mechanics, and robotics.

Using creative and critical thinking, students can work collaboratively to problem find and solve by exploring materials, using tools and equipment, designing and building, developing processes, and communicating the merits of their work. They can learn to critically evaluate the appropriateness of the products they develop and those developed by others. As they explore the role of culture, including local Aboriginal cultures, in the development of practical and innovative solutions to human needs, they can develop a sense of personal and social responsibility for the products they use and develop, and their effects on individuals, communities, and the environment, now and in the future.

Learning in Applied Design, Skills, and Technologies provides firm foundations for lifelong learning and, for some, specialized study and a diverse range of careers. It develops well-rounded citizens who are informed creators and consumers. It fosters the development of future problem solvers, innovators, and skilled tradespeople who can contribute to solving problems not yet anticipated with processes and technologies not yet imagined in order to improve their lives, the lives of others, and the environment.

Goals

The BC Applied Design, Skills, and Technologies curriculum contributes to students’ development as educated citizens through the achievement of the following goals. Students are expected to

  • acquire practical skills and knowledge that they can use to bring their ideas from conception to fruition
  • develop a sense of efficacy and personal agency about their ability to participate as inventors, innovators, and agents of change to solve practical problems in a rapidly changing world
  • explore how the values and beliefs of cultures, including local Aboriginal cultures, affect the development of products, services, and processes
  • understand the environmental implications of the products they are designing and constructing
  • investigate and actively explore a variety of areas, including aspects of Business Education, Home Economics, Information Technology, and Technology Education, and new and emerging fields, in order to develop practical hands-on skills and make informed decisions about pursuing specialized interests for personal enjoyment or careers
  • develop a lifelong interest in designing, making, and evaluating products, services, and processes, and contributing through informed citizenship, volunteer work, or their careers, to finding and solving practical problems

Learning Commons Resources

Gr. K – 5 ADST eBooks

We have a wide variety of books, curriculum and DVDs that cover this topic.

Curriculum Examples

  • Stepping into STEM
  • Project Based Homeschooling: Mentoring Self-directed Learners
  • Critical Thinking
  • STEAM Kids: 50+ Science/Technology/Engineering
  • What color is my world?
  • The Thinking Toolbox
  • Maker Projects for kids who love animation
  • Dash Robot
  • Micro: bit
  • And more!

Search Terms

Use the following keywords to search for resources:

  • Maker education
  • Project based learning
  • Inquiry based learning
  • Inventions

To enter the Search Portal, click on the banner located at the top of this page.

HCOS ADST and Levelled Coding Online Course Grades 5 – 9

Subscriptions

Log in to BrainPOP.  You can search for topics such as technology and coding.  For ADST there are many BrainPOP videos available.

OR

Go to the BrainPOP Educators site (no login required) which has the option to choose BC curriculum standards.

In BrainPOP you will find short animated movies, to creatively engage students in learning.  (Gr. K-8 and some high school content)  Look for a full description under “Subscriptions” in the main menu above.

Log in to Curio.ca at for the videos on engineering, robotics, technology, and also National Geographic documentaries.  Note that you will want to check the age range for each video; you can see the age range underneath the description of the video.  Students can search “Applied Design, Skills, and Technologies” or the “Math, Science and Technology” category.

Curio.ca offers the audio and video content from CBC (Canadian Broadcasting Corporation) and Radio-Canada for unique Canadian content.  (K-12, but mostly high school content)  Look for a full description under “Subscriptions” in the main menu above.

Log in to Discovery Education Canada and search for ADST topics.  There will be topics such as:  Education, Engineering, Environmental Occupations, Financial, Health, Human Services, Workplace Skills, Marketing and Sales, Mechanics, Media and Arts, Personal and Building Services, Production Occupations, Professional Specialty Occupations, Scientific Occupations, Technical and Related Occupations, Technology, and Transportation and Material Moving Occupations.

Discovery Education Streaming Plus offers students award-winning digital or multimedia content.  (K-12 content)  Look for a full description under “Subscriptions” in the main menu above.

Log in to Explora Primary.

EBSCOhost’s Explora is a site to encourage student research with extensive, reliable content and ease of use.  (K-12 content)  Look for a full description under “Subscriptions” in the main menu above.

Log in to EverFi to find Vault (Understanding Money – Gr. 4-6)  for building financial skills at a  young age.

EverFi produces digital courses, such as: financial literacy, STEM, diversity and inclusion, student loan management, digital citizenship, civic awareness, entrepreneurial thinking, alcohol and substance abuse, and sexual assault prevention.  (Gr. 1-12)  Look for a full description (and a list of all courses available) under “Subscriptions” in the main menu above.

Log in to Kidblog.  Sign up for a Kidblog account to present your portfolio digitally, and develop a personal learning network in a safe, moderated environment.

Kidblog is a secure, private blogging platform created specifically for educational use.  (Gr. K-7+)  Look for a full description under “Subscriptions” in the main menu above.

Log in to KnowBC and search by going to an encyclopedia or book and searching it.

KnowBC is the leading general reference site for British Columbia, including such resources as the Encyclopedia of British Columbia and other reference works.  (Gr. K-12)  Look for a full description under “Subscriptions” in the main menu above.

First log in to Learn360  before you choose a topic or “click” on a link.  Once in Learn360 select a topic such as Technical & Vocational Education, then filter for the appropriate grade range.

Learn360 is a media-on-demand service or digital video library for Gr. K-12, with digital, audio and other support materials.  Look for a full description under “Subscriptions” in the main menu above.

Log in to Passport to the Internet.

Passport to the Internet is an interactive tutorial to teach Gr. 4 to 8 students the critical thinking skills they need to apply to their online experiences.  Look for a full description under “Subscriptions” in the main menu above.

Log in to PebbleGo Next and search under “The Field of Science” for information about “Science and Engineering Practices” and “Information Technology”.

PebbleGo Next is the science research site for students in Gr. 3-6, which has read-along audio.  Look for a full description under “Subscriptions” in the main menu above.

Log in to Tynker, where you can learn coding and programming using JavaScript and Python, or how to program drones, how to program the Lego WeDo 2.0 Smart Hub and sensors using Tynker code blocks, etc.  Their newest course is Augmented Reality, which is also available to HCOS students.

Tynker’s interactive courses enable students to learn computer programming in a fun and imaginative way.  Look for a full description under “Subscriptions” in the main menu above.

Log in to World Book, and choose World Book Student (Gr. 5-8) or World Book Kids (Gr. K-5).

World Book is our online encyclopedia with research sites for all ages from K to 12.  Look for a full description under “Subscriptions” in the main menu above.

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