Applied Design, Skills, and Technologies Grade 9
Students in Grades 6 to 9 will have opportunities to explore specific areas of Applied Design, Skills, and Technologies while continuing to build their design thinking and foundational skills.
The Applied Design, Skills, and Technologies 6–9 curriculum encompasses content from the four existing Applied Design, Skills, and Technologies disciplines (Business Education, Home Economics, Information and Communications Technology, and Technology Education) and new and emerging fields, and provide opportunities for choice, modularization, and a variety of delivery options. This approach provides provincial recognition of the variety and scope of existing locally developed middle years programs and a template for the development of additional
As a result of their explorations in Grades 6 to 9, students may begin to show particular interest in and aptitude for specific Applied Design, Skills, and Technologies areas and set more specialized learning goals.
- Social, ethical, and sustainability considerations impact design.
- Complex tasks require the sequencing of skills.
- Complex tasks require different technologies and tools at different stages.
The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future.
The Applied Skills learning area has been re-envisioned as a K–12 program and renamed. The new Applied Design, Skills, and Technologies (ADST) curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts from traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K–12 continuum fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.
Business Education builds an understanding of business skills and concepts in the context of current technology, ethical standards, and an increasingly global economy, empowering students with economic, financial, consumer, and communication skills for lifelong participation in local and global contexts.
Home Economics focuses on fundamental needs and practical concerns of individuals and families in a changing and challenging world, It integrates knowledge, processes, and practical skills from multiple areas, including foods, textiles, and family studies, and provides opportunities for creative applications and critical examination from global citizenship perspectives.
Information Technology encompasses evolving processes, systems, and tools for creating, storing, retrieving, and modifying information. As students design, share, and adapt knowledge in critical, ethical, purposeful, and innovative ways, they gain perspective on the long-term implications of life in a digital, connected world and develop literacies to responsibly take ownership of such technologies to augment learning and benefit society.
Technology Education involves students in the design and fabrication of objects using a variety of materials, methods, technologies, and tools in order to develop their ability to shape and change the physical world to meet human needs. It may include woodwork, metalwork, electronics, drafting, automotive technology, power mechanics, and robotics.
Using creative and critical thinking, students can work collaboratively to problem find and solve by exploring materials, using tools and equipment, designing and building, developing processes, and communicating the merits of their work. They can learn to critically evaluate the appropriateness of the products they develop and those developed by others. As they explore the role of culture, including local Aboriginal cultures, in the development of practical and innovative solutions to human needs, they can develop a sense of personal and social responsibility for the products they use and develop, and their effects on individuals, communities, and the environment, now and in the future.
Learning in Applied Design, Skills, and Technologies provides firm foundations for lifelong learning and, for some, specialized study and a diverse range of careers. It develops well-rounded citizens who are informed creators and consumers. It fosters the development of future problem solvers, innovators, and skilled tradespeople who can contribute to solving problems not yet anticipated with processes and technologies not yet imagined in order to improve their lives, the lives of others, and the environment.
The BC Applied Design, Skills, and Technologies curriculum contributes to students’ development as educated citizens through the achievement of the following goals. Students are expected to
- acquire practical skills and knowledge that they can use to bring their ideas from conception to fruition
- develop a sense of efficacy and personal agency about their ability to participate as inventors, innovators, and agents of change to solve practical problems in a rapidly changing world
- explore how the values and beliefs of cultures, including local Aboriginal cultures, affect the development of products, services, and processes
- understand the environmental implications of the products they are designing and constructing
- investigate and actively explore a variety of areas, including aspects of Business Education, Home Economics, Information Technology, and Technology Education, and new and emerging fields, in order to develop practical hands-on skills and make informed decisions about pursuing specialized interests for personal enjoyment or careers
- develop a lifelong interest in designing, making, and evaluating products, services, and processes, and contributing through informed citizenship, volunteer work, or their careers, to finding and solving practical problems
Learning Commons Resources
- Stepping into STEM
- Project Based Homeschooling: Mentoring Self-directed Learners
- Critical Thinking
- STEAM Kids: 50+ Science/Technology/Engineering
- Lego Mindstorms
- The Thinking Toolbox
- Maker Projects for kids who love animation
- Howtoons: Tools of Mass Construction
- Micro: bit
- Virtual Reality
Use the following keywords to search for resources:
- Maker education
- Project based learning
- Inquiry based learning
To enter the Search Portal, click on the banner located at the top of this page.
Log in to BrainPOP or go to BrainPOP Educators (no username or password required), which has the option to choose BC curriculum standards. You can search for topics such as technology, coding and creative coding. For ADST there are many BrainPOP videos available.
In BrainPOP you will find short animated movies, to creatively engage students in learning. (Gr. K-12) Look for a full description under “Subscriptions” in the main menu above.
To find ADST resources, log in to Curio.ca There is the option to look for British Columbia curriculum, and then choose “Applied Design, Skills, and Technologies”.
Curio.ca offers the audio and video content from CBC (Canadian Broadcasting Corporation) and Radio-Canada for unique Canadian content. (K-12, but mostly high school content) Look for a full description under “Subscriptions” in the main menu above.
Log in to Discovery Education Streaming. Students can can then choose from topics such as: Education, Engineering, Environmental Occupations, Financial, Health, Human Services, Workplace Skills, Marketing and Sales, Media and Arts, Personal and Building Services, Production Occupations, Professional Specialty Occupations, Scientific Occupations, Technical and Related Occupations, Technology, and Transportation and Material Moving Occupations.
Discovery Education Streaming Plus offers students award-winning digital or multimedia content. (K-12 content) Look for a full description under “Subscriptions” in the main menu above.
To access Explora High School for research, log in to Explora Secondary.
EBSCOhost’s Explora is a site to encourage student research with extensive, reliable content and ease of use. (K-12 content) Look for a full description under “Subscriptions” in the main menu above.
EVERFI offers these courses for Grade 9 students: Ignition (using technology safely – Gr. 6-9) Demo video; Venture – Entrepreneurial Expedition (important basic business skills – Gr. 7-10) Demo video; Radius (secret agents using STEM concepts to achieve their goals – Gr. 8-10) Demo video.
EverFI produces digital courses, such as: financial literacy, STEM, diversity and inclusion, student loan management, digital citizenship, civic awareness, entrepreneurial thinking, alcohol and substance abuse, and sexual assault prevention. (Gr. 4-12) Look for a full description (and a list of all courses available) under “Subscriptions” in the main menu above.
GALE CENGAGE Learning and GALE Databases: Log in to your parent home page in Encom, or through the Search Portal at the Search Portal landing page to find the links, usernames and passwords for the various GALE sites: “Canada in Context”, “Global Issues in Context”, “Gale Virtual Reference Library”, “Science in Context” and “Global Reference on the Environment, Energy and Natural Resources”.
GALE CENGAGE Learning is a world leader in eResearch and educational publishing. (Gr. 9-12) Look for a full description under “Subscriptions” in the main menu above.
Log in at KNOW BC and search by going to an encyclopedia or book title.
KnowBC is the leading general reference site for British Columbia, and has the Encyclopedia of British Columbia and other reference works. (Gr. K-12) Look for a full description under “Subscriptions” in the main menu above.
First log in to Learn360 before you choose a topic or “click” on a link. In Learn360 select an ADST topic such as Family & Consumer Sciences, Technical & Vocational Education, or Careers & Job Search, then filter for the appropriate grade range.
Learn360 is a media-on-demand service or digital video library for Gr. K-12, with digital, audio and other support materials. Look for a full description under “Subscriptions” in the main menu above.
Tynker’s interactive courses enable children to learn computer programming in a fun and imaginative way. Look for a full description under “Subscriptions” in the main menu above.
Log in to World Book and select World Book Advanced (Gr. 8-12).
World Book is our online encyclopedia with research sites for all ages from K to 12. Look for a full description under “Subscriptions” in the main menu above.